Thank you so much for the post. We know we have work to do on the mechanics and gameplay. The art team has worked tirelessly for a year and a half to put the world together and we are excited to expand on that content. We look forward to the future and are grateful for the words and support from players like you.
I'm sure it will the game is unique and if they can make interesting gear and keep the classes balanced and fun for over and pvp then I think it has a real shot of being a popular especially if the can get more content that makes it feel like a tabletop game that's online then it could go far
Thank you for sharing your tale. The path to Ragewind is one of the more perilous areas of geography in all the land. Slowly the creatures will return to the land and give you the greater sense of adventure you long for. We look forward to future stories of your travels.
Due to the way the stat system currently works I usually just choose any class and human and the start to roll stats. Once something usable shows up I go through the races to see if I can get 18s in Con and at least two of the other stats and then I choose the class.
What I'd like to see is that when you choose a class the dice are 'loaded' in favor of that class making it a lot more probable to roll a high result for the class's two primary stats by limiting the RND range. For example if I choose a rogue the RND ranges could be STR/DEX/CON 12-18, CHA 6-12, INT/WIZ 3-12.
Ideally all stats would be meaningful for all classes though and we would use a point system for the stats.