@Gruntled-Employee I agree with this, Massively. Homing Skulls sounds like a splendid idea, as long as it not able to do superb amounts of damage and the skulls are laughing as they fly.
OK I found a video someone recorded in playing Wizard Wars HL mod with bots. Remember the mod was designed initially to be a fantasy version of Team Fortress Classic.
Here's the part of the necromancer using the homing skull attack: https://youtu.be/YBV056QZ4S8?t=6m56s
I remember trying to animate the FPS view mode for that spell, had to do some weird workarounds to get the chattering skull animated properly.
In case anyone is interested, here's another video I found showing all the different classes/spells in the game, the guy did a great walkthrough, and explanation of everything https://www.youtube.com/watch?v=p4kqHXLY6W4
Mighty Blow is the lowest cooldown ability in the game along with Cleave, does good damage and increased threat. Not sure what the problem is here. If it was an aoe ability then it would need to have a much longer cooldown, and wouldn't be any different from Cleave which already deals good damage, generates good threat, and has a very short cooldown.
Charge is a 4 second cooldown ability that moves you to the target, deals good damage, and increased threat. This is a perfect tanking ability.
Bash is a 2 second stun on a short cooldown. This is very useful for peeling mobs. And aoe taunt isn't needed, and would just turn the class into easy mode. Charge, MB, Cleave, MB. It's a pretty simple rotation really.
Unstoppable is a crucial skill for pushing higher difficulty content because it gives you stun and movement cc immunity. Nothing will wipe your group faster than the Champion getting stunned on a pull. The attack speed buff just increases your tps.
Immovable Force is also an excellent ability if you know how to generate and manage threat. I've tanked many elite packs with several guys using blessing of might on them with a rotation of the Champion's dr abilities.
I agree with that Shield Wall is lackluster and could use a change. FoJ has some very limited uses, but overall could use a change as well.
Seems like you are asking for the Champion to just aoe taunt everything with every button press. Yes, the Champion is the best tank in the game, yes they are able to hold threat, and no, it's not as easy as hitting whatever button and expecting everything to be on you. You have to pick and choose what targets are dangerous enough to tank, and then you have to actually tank them. Aside from Shield Wall and FoJ, the Champion kit is one of the most polished in the game.
If you're having problems holding aggro then you're either under geared, under leveled compared to your party, or are just not doing it right. I've tanked multiple Insane runs with some of the highest dps/most well geared people on the server and haven't had much issue. The Champion isn't designed to just run into a room, hit a button to grab everything then just stand in place while the group kills everything. I agree the class could use a few tweaks, but it's not nearly as needed as some of the other classes right now.