Patch Notes 52 5 - 10 - 17 (Unofficial Post)



  • Patch 52

    • Updated engine version

    • Improved stability and performance

    • Replaced UI system with Unreal native

    • UI Improved performance

    • Improved 4k support

    • Better future capabilities (i.e. VR)

    • More features (i.e. auto crafting, salvaging, multi-buying, group management, improved painter, trade dialog, etc.)

    • Replaced chat system with multi-threaded system, Improved performance

    • Ability to kick players from group

    • Better reliability of chat and presence

    • Known issue: Locale presence of users and friends is unavailable temporarily with this build, the feature will be re-enabled in a later update(edited)

    • Optimize network performance of character data

    • Fix several network and performance issues with dungeons

    • Less impact from loading/unloading floors

    • Less network bandwidth utilization

    • Optimize network performance of destructible objects

    • Change behavior of groups so that groups persist through all map transitions

    • Players can leave their group at anytime to join another or start their own

    • Party chat is available wherever the party members go

    • Update audio engine to fix some minor bugs with voice

    • Fixed player spawning and team reservation in groups for PvP

    • Updated loading screen images

    • Increased texture memory pool to utilize up to 90% of available GPU memory

    • More high-res textures

    • Less texture mip artifacting

    • Fixed several bugs with grouping, matchmaking and player travel

    • Crit box simplification and damage area changes

    • Crit damage changed to 150%
      Limb hits only deal 80% damage

    • Fix issues with player camera when climbing ladders

    • Fix bug with AI that wont die in Lava

    • Fix collision issues with boss doors and projectiles/navigation


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