I just wanted to make a quick post about some thoughts I had yesterday after playing with the devs on the live stream. It was both fun and frustrating at the same time
-The key to bring up the scoreboard was not initially working for me. During the stream @Ever said it was supposed to be set to the backslash \ key, but on mine the "MenuPvP" was unbound, and when binding \ to that it worked for me.
-I know there is no mini-map working now when you press M but when you guys implement it I hope it will also show icons and of you and your teammates and players they can see.
In the meantime I suggest maybe putting an overhead map on the screen in the Guildhall where you first join the mode with game description, so we can at least get a general layout of the map.
-Enabling the green Rim Shader for teammates from the PvE mode or having teammate icons on your HUD would help a lot with grouping. I found a lot of times yesterday when I died and respawned back, I had no idea where my teammates were so I could go an assist them. Also, generally if you respawn at the same time as your teammates does it spawn you in the same area?
-Another suggestion which I think has been discussed in the past elsewhere, but it's very apparent/annoying now with PvP mode is to show how much damage you are doing against others, and when you get hit, to show what direction on the HUD you are getting hit from. This would also help in PvE.
I found UE 4 example with quick Google search
Video from an UT 2017 DM Map with it in action https://www.youtube.com/watch?v=zSHT4vsA5lE
Something like this would benefit too that shows the various elemental damage:
Unreal Engine 4 - Damage Indicators https://www.youtube.com/watch?v=_1j2CWtcVec
Also I posted a thread on the steam forums last year for a grenade type weapon that would work well in PvP
-Allow for players riding on mounts. While attacking when riding would be nice, at least riding around on the map to get from tower to tower it would help a lot since the map is somewhat large.
-Allow for CPU/AI mobs on the map - For example you could have each of the towers occupied by different races, so when the round starts it would initially be occupied by the AI/mobs guarding the tower, and your team would have to fight them first before gaining control of that tower.
Then maybe after capturing the tower you could have a point/coin/buy system where you can "hire" or spawn more of the same AI enemies to help guard the tower from the other teams?