This person deserves a reward. I may not hold any form of authority, but to me I hereby dub you the award of "Leather straps and flashy chaps" May your belts always give you positive stats, and may your pants always be fashionable with your armors.
I suppose, I should probably put something in this huh?
Well, I guess there really isn't much to tell, if you want to get to know me, just send me a message and we'll get to chatting. But I don't think a synopsis of about 1000 characters isn't going to do it! I guess I'll just list some of my interests.
- Video games, Duh
- Anime, sometimes
- Voice Acting
- Eating... too much, need to cut back.
Other then that, well... here's some BORING STUFF
Blood Type: Maple syrup. I'm canadian.
Hair Colour: Brown
Eye Colour: Same colour, I spell colour with a U, get over it.
Skin Colour: Cull-EURGH
Age: I mean, my birthday is on my page, just do the math.
Posts made by Hawthorne
RE: I had nothing to do.
RE: Class Idea: Witch Hunter
@Ya-Boi-Keyes No no, just more damage, Kinda like the Darksouls spear and whip system, They've all got sweet spots that when you hit with the tip, it does more damage, but if you get them with say like the shaft it does less. (but still fair) damage.
Environment idea(s), Magi College, Ruins
What I've noticed in a lot of fantasy games is that there's always that infamous "Library level" I kinda want to put that idea forward, but give it a bit of a spin and make it something along the lines of a school instead. Running through classrooms and corridors, battling possessed/evil students (or if you're an evil character) ransacking a school and taking down the headmaster. Not only could there be mobs such as flying books and such, but it also adds the opportunity to see more interesting environments. School isn't all about books and study (Especially ones in a fantasy setting) Things perhaps like herbology classes, courtyards, astronomy classes, arcane study. All of these concepts would help add some atmosphere to the setting, and could even provide some interesting lighting effects. We've got Caves, Crypts and Castles, but not a lot that dabble with being outside, or simply in a more common setting, such as a school /college. Just some food for thought.
There's usually always this sort of setting for games in the fantasy genre, but instead of thinking about a ruin that was penetrated by trees and filled with forests, instead think more of an environment that the forest actually grew over and won against. Clearings, and sparse landmarks of an old civilization, perhaps standing relics and statues littered about the cluttered wood, and rather being sectioned off by big corridors, instead would be more of an area where dense trees cut off in different areas. Parties start on one side of the forest, moving through the trees and taking different paths and must reach the end. (Of course there still could be "hallways" of trees connecting some paths, but this is meant to be kept to a minimum.) Bandits hiding in trees and maybe hollowed out logs holding "Phat loot"
RE: Class Idea: Witch Hunter
@Xenrick Thanks for the feedback, I'll make sure to put it all in consideration! The Vampire/Werewolf thing though was stated in the makeup that he uses totems of the cursed/undead to utilize some of the abilities of the dark, however does not possess them themselves. Think something like Kratos using Medusa's head instead of being a fury himself.
Class Idea: Witch Hunter
" -The witch hunter. An individual with a disdain for the wrong doers of the arcane. Tasked with the burden of hunting warlocks, witches, and any of the other undesirable wretches that lurk in the darkness."
Essentially the Witch Hunter class would be considered a mid to short range melee class that has a slight affinity for AOE and crowd control. Using tools of the trade such as holy water, silver and gold powders, perhaps idols and talismans imbued with the arcane by the church the Witch Hunter would be more "Tool oriented" rather than casting spells directly from one's own "manapool"
This classes' prefered weapon would be a whip, chain or rosary for mid ranged combat and a short-sword, claw or dagger for short ranged combat. (Whips do slashing, Chains do blunt, Rosary's do holy)
Their hot bar would likely be things such as alchemical grenades and/or holy totems. Perhaps even charms taken from creatures, and were then imbued by a Wizard to give the Witch hunter some of the added benefits of the creature's slain (Purely a lore tidbit, but something to consider)
The Witch Hunter would scale with Dexterity and Wisdom, and use light to medium armors.
Some abilities I thought up with the concept
-Whip smack, a harsh crack of a whip, chain or rosary, when an enemy is hit with the tip, it deals extra damage. (Activated with M1)
-Sword Slash, A slash with a silver/steel alloy blade, claw or dagger (Activated by M2)
-Bait and Tackle With a swing of the whip, grab onto the enemy and swing it around in an AOE circle, causing damage to enemies in the way as well as deal extra to the one that was ensared
-Whip grapple. The user grapples the target, and pulls it close delivering a stab with the short blade to provide a decent amount of damage.
-Gold/Silver Dust grenade. This ability when used provides an AOE effect that deals Holy damage to those inside of it. (Effective against un-dead and lycanthropes)
-Grappling hook A simple grappling hook that will draw the user toward the target.
-Vampire's fang. Using the whip on an enemy binds them in place for 3 seconds and saps the HP from them, dealing arcane damage and healing the user for 30% of the damage dealt.
-lycanthropic leap. A large leap in one direction, if it lands on an enemy it causes a fair amount of damage and can cause bleed.
-Salt pouch. When thrown at the ground cause a small cloud of salt that can reveal hidden targets and cover the enemy in salt. All subsequent attacks will have a chance to cause extra bleed damage, so long as the effect persists.
As well as many others, perhaps things that include rituals and meditation that could provide buffs to the party so they could also be more effective against different kinds of enemies.
I hope you put this class into consideration, and make tweaks where needed.